Course Scope · Company Training

Fighting From the Sea

The ARG‑MEU for the Rifleman
5 Days90 min / day · 7.5 hrs total E‑1 – E‑40300-series, open to attached personnel 15–25students per iteration 1 Instructor0311 / 0933
Course Scope

Five days, one question answered

A Marine can complete a full float without understanding the ship he lives on, the task force he belongs to, or how he actually gets to the beach. This block closes that gap — orientation, not certification.

DayPeriodTLO
1The Ship1
2The MAGTF Afloat2
3Connectors3
4Ship to Shore4
5Practical Application5
Not Covered
Damage control & GQ procedures · connector operation/piloting · classified load plans & scheme of maneuver · boat team commander / embark officer duties · any certification standard
Evaluation
Written pre-test (Day 1) · written post-test (Day 5) · graded squad brief-back · reported as class average, pre/post delta, deficiency trends
DAY 1 · 90 MIN

The Ship

You live aboard it for months. Learn its shape before you learn anything else — hull types, major spaces, and how to find any compartment without asking twice.
TLO 1. Describe the organization, layout, and capabilities of an amphibious warfare ship, without omission of major spaces or functions.
ELO 1a · Ship Classes

Three hulls, one team

Every Amphibious Ready Group is built from three ship types, each doing a different job. None of them can do the mission alone.

DisplacementLengthPrimary role
LHA/LHD~45,000 t844 ftAviation & command — small carrier
LPD25,300 t684 ftTroops & vehicles — multi-role
LSD16,100 t609 ftWell deck — launches LCAC/LCU
  • The America class (LHA) trades a well deck for extra flight deck and hangar — it fights like a light carrier.
  • The San Antonio class (LPD) is Flight II production as of hull LPD‑30, replacing the aging Whidbey Island LSDs.
  • A standard PHIBRON is one of each: one big-deck (LHA/LHD), one LPD, one LSD.
USS America (LHA-6)
USS AMERICA (LHA‑6) · U.S. Navy photo, public domain
ELO 1b · Major Spaces

Four spaces, four functions

Well deck, hangar, flight deck, troop berthing — learn what happens in each before you learn where they are.

Well Deck
Floods to launch craft
Stern gate opens, deck ballasts down, LCAC/LCU/AAV self-deploy under their own power.
Hangar Bay
Aircraft maintenance
One deck below the flight deck; aircraft strike down via elevator for service and stowage.
Flight Deck
Launch & recovery
Marked spots for rotary/tiltrotor ops; spot count drives how fast a wave can lift.
Troop Berthing
Racks & stowage
Assigned by unit; muster and debarkation stations are briefed from here, not the well deck.
LCAC entering a well deck
LCAC ENTERING A SHIP'S WELL DECK · U.S. Navy photo, public domain
ELO 1c · Finding a Space

Reading a compartment number

Four parts, one hyphenated string, stenciled at every door since 1949. Once it clicks, you can find any space on any hull.

2 - 145 - 3 - L DECK 2nd deck below the main deck FRAME Fwd bulkhead at frame 145 SIDE Odd = starboard 0 = on centerline USE L = Living (also: A/C/E/F/M...) Main deck = 1. Below it: 2, 3, 4... Above it: 01, 02, 03... Bigger side-number = farther outboard. Even = port, odd = starboard, 0 = through centerline.
ELO 1d · Ownership

Who owns the space you're standing in

The ship's crew, not the embarked MEU, owns nearly everything you'll walk through. Know which department to ask.

  • Deck Department — the well deck, weather decks, ground tackle, small boats. Your point of contact for anything involving lines, cranes, or the well.
  • Air Department — flight deck and hangar bay. Nothing moves there without their control.
  • Weapons/Combat Systems — magazines, gun mounts, missile systems — restricted spaces you don't enter without escort.
  • Supply & Medical — berthing support, mess decks, sick bay — the spaces that keep you fed and fit.
USS San Antonio underway
USS SAN ANTONIO (LPD‑17) · U.S. Navy photo, public domain
DAY 2 · 90 MIN

The MAGTF Afloat

Every Marine can name their squad. Fewer can explain who they actually work for once the ramp drops and the ship's captain and the MEU commander are both in the loop.
TLO 2. Identify the component elements and command relationships of a MEU, without error.
ELO 2a · Structure

One task force, four elements

Every Marine Air-Ground Task Force, regardless of size, is built the same way.

CE COMMAND ELEMENT GCE GROUND COMBAT Battalion Landing Team ACE AVIATION COMBAT Reinforced VMM/HMM sqdn LCE LOGISTICS COMBAT Combat Logistics Bn (CLB) ~2,200 Marines and Sailors, task-organized for the mission at hand
ELO 2b · Your MEU

What's actually embarked

Learn your MEU's real building blocks — the units you'll recognize on the flight deck and in the well deck.

ElementBuilt around
GCEAn infantry battalion reinforced as a Battalion Landing Team (BLT) — armor, artillery, recon, engineers attached
ACEA reinforced tiltrotor/helicopter squadron (VMM/HMM) with fixed-wing and attack/utility rotary detachments
LCEA Combat Logistics Battalion (CLB) — the fuel, chow, maintenance, and medical that keeps the other three running
CEThe MEU headquarters — intel, comm, fires coordination binding all three together
Assault Amphibious Vehicle
GCE MARINES, ASSAULT AMPHIBIOUS VEHICLE · U.S. Navy photo, public domain
ELO 2c · Command

Two chains, one team

The ship's captain and the MEU commander are equals who support each other — neither works for the other.

U.S. NAVY U.S. MARINE CORPS PHIBRON Amphibious Squadron Cdr MEU Commanding Officer SUPPORTED / SUPPORTING Ship handling, navigation, safety of the vessel, flight/well deck ops Landing force operations, the scheme of maneuver ashore
ELO 2d · Standard Mission Sets

What the MEU is actually for

The same task force, task-organized differently for whichever of these the National Command Authority calls for.

ASSAULT
Amphibious Assault
Seize a lodgment, port, airfield, or island from the sea.
CRISIS
NEO
Noncombatant Evacuation Operation — get U.S. and allied civilians out.
RESCUE
TRAP
Tactical Recovery of Aircraft and Personnel — downed aircrew, behind the line.
RELIEF
HA/DR
Humanitarian Assistance / Disaster Relief — first responders from the sea.
DIRECT ACTION
Raid
In, hit the target, out — high-value target or key infrastructure.
STANDING
Security Cooperation
Theater engagement, partner-nation training, presence.
DAY 3 · 90 MIN

Connectors

The vehicle that gets you from the well deck or flight deck to the beach has hard limits — capacity, sea state, spot availability. Know them before you're standing on the ramp.
TLO 3. State the role and employment limitations of surface and air connectors, without omission.
ELO 3a · Surface Connectors

From the well deck to the beach

Three craft, three very different speed/capacity trade-offs.

PayloadSpeedNotes
LCAC60–75 t40+ ktsAir-cushion — crosses the beach itself, not just the surf
LCU≈350 troops / 140 t cargo~10 ktsSlow, high-capacity — 1 tank or 6 LAVs per boat
AAV/ACV≈25 Marines~8 kts (water)Swims itself ashore & keeps fighting once there
Landing Craft Utility rehearsing a beach landing
TWO LCUs REHEARSE A BEACH LANDING · U.S. Navy photo, public domain
ELO 3b · Air Connectors

Over the beach entirely

Air connectors skip the surf zone but trade it for spot availability and weather minimums.

LiftRole
MV-22≈24 troopsMedium lift, tiltrotor speed & range
CH-53E16 t cargoHeavy lift — vehicles, artillery, external loads to 32,000 lb
CH-53K27,000 lb ext.Fielding replacement for the CH-53E
UH-1Y / AH-1ZLight lift, utility, and armed escort
CH-53E Super Stallion
CH-53E SUPER STALLION, 22D MEU · U.S. Navy photo, public domain
ELO 3c · Limitations

Why the schedule slips

Three things drive whether a connector can actually launch, regardless of what the plan says.

Sea State
Surf zone risk
Above the craft's rated sea state, well deck operations and surf-zone transits stop — full stop, no exception.
Weather
Flight minimums
Ceiling and visibility drive whether the ACE flies at all, independent of ship's own sea state.
Spot Availability
Deck throughput
A finite number of flight-deck spots sets how many aircraft can launch per cycle — this is the real pacing item for an air-heavy wave.
DAY 4 · 90 MIN

Ship to Shore

This is where the plan meets you personally — your debarkation station, your wave, your actions on the connector and on the ramp.
TLO 4. Describe ship-to-shore movement and the individual Marine's actions within it, IAW the landing plan.
ELO 4a · Sequence

Berthing to connector

A fixed sequence, briefed well before H-hour, that every Marine follows regardless of which craft they're assigned.

ALERT Debark order MUSTER Debark station STAGE Well deck / LZ LOAD Onto connector LAUNCH Wave departs Every stage is timed against H-hour, working backward from the landing plan
ELO 4b · Definitions

Wave, serial, sequence

Three terms that describe how the landing plan actually organizes movement to the beach.

  • Wave — the craft that land at approximately the same time. One or more boat groups, landing abreast, in the tactical formation the ground commander wants ashore.
  • Serial — a numbered increment of troops, equipment, or supplies scheduled for a specific craft or lift — the actual manifest.
  • Landing sequence — the order waves and serials arrive, matched to the scheme of maneuver ashore, not to convenience.
Doctrine
NTTP 3‑02.1M
MCWP 3‑31.5
Ship-to-Shore Movement — the current joint Navy/Marine Corps reference, expanding on JP 3-02.
ELO 4c · Communications

Talking afloat

Comms planning for a ship-to-shore movement has to account for two environments the individual Marine never sees in garrison.

  • Net structure — separate nets for ship's internal control, boat/wave control, and the landing force's own tactical nets, all running simultaneously.
  • PACE planning — Primary, Alternate, Contingency, Emergency. A well deck or an LCAC in transit is exactly where primary comms fail first.
  • Steel and saltwater — a ship's hull and the sea itself degrade signal in ways a garrison radio check never tests for.
ELO 4d · Individual Actions

In the connector, on the ramp

The part of this block that's actually about you, personally, standing in a moving vehicle.

  • Seating & restraint — assigned seating, restraints secured, gear stowed so it can't become a projectile.
  • Weapons condition — set IAW the unit SOP for that specific connector; announced, not assumed.
  • Seasickness — real and mission-affecting on a slow surface transit; bags issued, used discreetly, gear protected.
  • Actions on the ramp — stay seated until the ramp is down and the order is given; move with your team, not as an individual; weapon oriented outboard, not at the Marine to your front.
Marines with an Assault Amphibious Vehicle
MARINES, ASSAULT AMPHIBIOUS VEHICLE · U.S. Navy photo, public domain
DAY 5 · 90 MIN

Practical Application

Everything from Days 1–4, under a time limit, briefed back to the class the way you'd brief it to an actual platoon commander.
TLO 5. Given a notional alert order and a time limit, produce and brief a squad-level plan for movement ashore, meeting the stated standard.
ELO 5 · The Exercise

Notional order, real clock

Squads receive a notional alert order and a fixed planning window, then brief the class.

Input
Alert order
Notional scenario, ship type, connector mix, and time-on-deck — issued cold, Day 5 only.
Constraint
Fixed time limit
Planning window enforced like an actual short-notice tasking, not a take-home assignment.
Output
Squad brief-back
Debark sequence, wave/serial assignment, comms plan, actions on the ramp — briefed aloud to the class.
Standard
Graded, not pass/fail-vague
Scored against the same TLOs taught Days 1–4 — an omission is a deduction, not a style note.
ELO 5 · Evaluation

What actually gets reported up

Results roll up past the individual Marine — this is how the Company Commander sees whether the block worked.

MeasureSource
Class averageWritten pre-test / post-test scores
Pre/post deltaDirect measure of the block's actual effect
Deficiency trendWhich TLO the class consistently misses — feeds the next iteration
Brief-back gradeDay 5 squad plan, scored against stated standard
References & Open Items

Sourced, and honest about the gaps

CONFIRMED MCDP 3, Expeditionary Operations — Ch. 3, Expeditionary Organizations
CONFIRMED MCRP 3-31B, Amphibious Ships and Landing Craft Data
CONFIRMED NTTP 3-02.1M / MCWP 3-31.5, Ship-to-Shore Movement — expands on JP 3-02, Amphibious Operations
CONFIRMED MCTP 3-01A, Scouting and Patrolling — Day 4 actions on the ramp
VERIFY Ship's organization manual, debarkation bill & GA plans — platform-specific, pull from the actual hull before delivery
VERIFY All designators against current MCPEL prior to publishing student handouts — per the course scope's own instruction

Fighting From the Sea

The ARG-MEU for the Rifleman · five days, one instructor, no Marine leaves the ship not knowing how he gets to the beach.

SUBMITTED FOR REVIEW · COMPANY GUNNERY SERGEANT · PLATOON COMMANDER · COMPANY COMMANDER
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